Growing your creatures while potentially buying a few turns of protection is fantastic
I didnt think For ten mana, this card exiles half of an opponents library, gets at least three +1/+1 counters (going by average mana values), making it a 10/10 most of the time when it enters with a Ward - Annihilator 2 level of built-in protection, and, again, likely Annihilator 3 if you exile at least a permanent card with a mana value of three from half your opponents deck (again, this is being conservative)
A trophy of both strategic mastery and preservation, its value lies not just in Garps lore significance, but in its dual rarity as a competitive relic and grading pinnacle
Formats Legalstandard Legalfuture Legalhistoric Legaltimeless Legalgladiator Legalpioneer Legalmodern Legallegacy Legalpauper Legalvintage Not Legalpenny Legalcommander Legaloathbreaker Legalstandardbrawl Legalbrawl Legalalchemy Legalpaupercommander Legalduel Not Legaloldschool Not Legalpremodern Legalpredh Legaltlr
Ever since I learned this, the game has held a certain fascination for me