It's a fairly aggressive beater too, and if you have something to do with the tokens, or static pump effects, this starts to look like the cornerstone of a new White deck
Treasure Cruise 6.5 Treasure Cruise is much like the Dig, a good late game card but not something you want loads of
Commander, a mostly-casual and multiplayer format, seems to be Magic's solution to the Spikes with killer decks will kill the fun problem, and also the one format where personal expression shines the most
$1.29 Command Tower (7030 - Master Emerald Shrine - Foil) Secret Lair $0.99 Thrill of Possibility (Deadpool - Non-Foil) Secret Lair $7.99 Lightning Greaves (Deadpool - Foil) Secret Lair $0.69 Harmless Offering (0868 - Foil) Secret Lair $17.99 Deadpool, Trading Card (1753 - Foil) Secret Lair $0.99 Thrill of Possibility (Deadpool - Foil) Secret Lair $1.79 Amy Rose (2083 - Foil) Secret Lair $2.29 Ophiomancer Modern Horizons 3 $1.29 Sleight of Hand (0025 - Secret Lair Prize - Foil) Secret Lair $2.49 Village Rites Strixhaven Mystical Archive $0.69 Sylvan Ranger (0779 - Foil) Secret Lair $4.49 Lightning Bolt (Deadpool - Foil) Secret Lair 0 results found
Card draw every turn, but just once per turn is reliable here since it only needs artifact dorks to ETB