Today, gaining tapping and gaining 5 or 6 life for each time in Commander it's not as strong with its 40-life start, and there aren't as many of these running around to abuse the table with 4 in each deck, and there's not the obvious Elf deck power for most multiplayer tables where you usually had one, and sometimes two
DnD & Tabletop Cards Spell decks, item cards, and campaign keepsakes
So, instead of painstakingly finding the probabilities for each hand arrangement, you can find the probability of drawing the target card in 6 random cards (for the example with 2 copies, the probabilities are dhyper(0,2,58,6), dhyper(1,2,58,6), and dhyper(2,2,58,6) for 0, 1, and 2 prized respectively)
Generally, when draw power and energy acceleration become more powerful and common, cards which require delivering high value for a high cost become more powerful
However, it doesn't fully prepare players for the transition